6 power runs are pretty situational but it still happens. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. For the tables of all weapons, see Weapons (tables). The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. You power up your weapons, which quickly gets the attention of the ship. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. 08. Open menu Open navigation Go to Reddit Home. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Free scrap with resources (Lanius) Friendly ship out of fuel. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Charge Ion: The best Ion-weapon in the game. Fight the ship. Prioritize defense. 1 damage isn't strong enough to cripple most system rooms outside of the. You come across a Lanius ship in the process of absorbing a Rebel automated scout. I'm wondering how to make these work. 72K subscribers in the ftlgame community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Modules are weapons that do nothing by. Image credit: FTL Wiki. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. This event can occur only once per sector. i had a mini beam and 2 halberd beams. Then once the beam breaks the shields, the Chain Laser mops up faster. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. I've been playing this game since 2014. If you let go, you'll have to click on the beam again in order to re-locate it. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. 74K subscribers in the ftlgame community. 25. Random events are initiated by jumping to another system. i suppose you could argue that selling. Keep your eye out for blue options which often lead to more favorable. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. Pike Beam is a very good early weapon but becomes much less useful later in the game. It is crewed by three Zoltans and has. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. CryptoI played with Stealth A. Press question mark to learn the rest of the keyboard shortcuts. 2. Use hacking 3 to drop shields and mind control to distract pilot. L. I'm wondering how to make these work. In general the Halberd is better. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. If you use Glaive on level 1 shields, it does 2 damage. . 56 votes, 47 comments. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Beam length: 80 (1. E. A Halberd Beam from nowhere, instantly injecting new life into this run. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Ion Blast I. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Lasers can only be shot down by Mark II Defense Drones. Charge Ion. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. Flak plus halberd is my favorite combo in the game. This results in no early game progression issues although you might need to micro your Zoltan crew a little. I've got a pretty strong build on my stealth A cruiser. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Beams deliver the killer damage. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Sure, they do a lot of damage, but you have to get the shields down first. This event can occur only once per sector. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Shield recharge speed varies from ship to ship. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. If you are interested, you can find everything in the spreadsheet below, together with the stats. Sectors are determined randomly, but there is a 48% chance for a sector to be. FTL was in a generous mood for this run. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. FTL: Faster Than Light Wiki is a FANDOM Games Community. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. In general the Halberd is better. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. The Halberd Beam is. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Glad to know they had the dedication to bring. 3/4 Shield power. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. FTL: Faster Than Light > General Discussions > Topic Details. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Fire drone is actually not too bad with the right setup. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. There have been lots of threads recently talking about tips. Hull. A Defense drone Mk. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. There are a total of 40 weapons ranked in this tier list. I hit every store in the game and NEVER got ANY weapons to buy. just got a second Halberd beam first move in sector 2. g. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Halberd Beam is the best rounded of the beam weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Maximum of 4 different weapons, 2 different Drones. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. FTL: Faster Than Light. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Glaive beam will cut through two shields. Room total: 18. 25. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. One of my best runs was double halberd (and double ion bomb + hacking. One-shot beam setups. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). The Halberd deals typically eight unmissable damage at reasonable speed and power usage. 74K subscribers in the ftlgame community. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. 0 coins. < 1 2 >. Sure, they do a lot of damage, but you have to get the shields down first. Halberd Beam: scrap cost 65 -> 80. Charge Laser, Chain Laser, Hull Laser: they all work just fine. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). This is a list of useful guides regarding FTL. The Pike clearly has advantages though. The Hull Beam is a weak weapon typically. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Sure, they do a lot of damage, but you have to get the shields down first. All laser shots deplete a single shield layer, but some (Heavy. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I suppose with hacking, you don't need anything else. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. FTL: Faster Than Light. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Except it never works. Advertisement Coins. 8 tiles diagonally) 5. 69K subscribers in the ftlgame community. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Hull Beam is a weak weapon typically. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Each laser shot temporarily removes a shield layer. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. The universe of FTL is inhabited by friendly and enemy ships. "Friendly" objects cannot collide; for example, you cannot. In boarding support there are many ships where you can tag weapons & Medbay in a. Reply. It delivers 8 damage from one weapon slot at affordable power and time usage. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Lasers are general-purpose energy weapons. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. They appear on page 5. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Sure, they do a lot of damage, but you have to get the shields down first. This results in no early game progression issues although you might need to micro your Zoltan crew a little. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Author Topic: [0. Press question mark to learn the rest of the keyboard shortcuts. FTL: Faster Than Light > General Discussions > Topic Details. Small Bomb; Breach Bomb I;. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Ion mk2, anti-bio beam, fire beam, fire bomb. 109 votes, 13 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Holoshideim's. Shield recharge speed varies from ship to ship. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Upgraded cloaking makes this easier. FTL: Multiverse Wiki is a FANDOM Games Community. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Effect: - 8. Quests are started in some of these events. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. 12. UPD [26. Oh heck yeah. Can. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. All other beam weapons are ineffective against any shields. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Shout out to the vanilla burst laser 2 x4. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Given the slot-limited design of the. No other weapon in the game does that. r/ftlgameFTL: Faster Than Light. Posts: 18. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Halberd beam does 2 damage,. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Make sure it's something you have acheived, at least once. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. I or II; A lot of. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Posts: 21. Catch me live every weekday from 1. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. There are mathematical solutions to problems like this. Excellent weapon, as long as you can tear down shields. 74K subscribers in the ftlgame community. Double beams in general is bad idea, unless you have something crazy as secondaries. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Leah will always spawn in S1 Droppoint. Glaive Beam still hits for 3. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. . There have been lots of threads recently talking about tips. Anyway just checking on how beam weapons work. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. It can be Halberd + Flak I or II, or flak with Pikes. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Power requirement: 3 power 3. Like any projectile weapon, lasers can miss. I'm wondering how to make these work. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Halberd > Mini > Hull in my personal opinion. If they score more than one damage (I. Premium Powerups Explore. And the Halberd actually kills faster than its bigger brother Glaive. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. . You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. BL3 is one of the worst weapons in the game. Charge Laser I. 26. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Halberd beam is my favorite weapon. But really, any laser weapon that you can point at the enemy ship will work reasonably well. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Crew damage. And the Halberd actually kills faster than its bigger brother Glaive. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. Once 2-shield enemies are showing up the halberd beam needs help. The Zoltan Cruiser A design is one of the more terrible ships in the game. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Oh heck yeah. Discussions Rules and Guidelines. The store right before the boss had a halberd beam which I. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Finally with 3 or more shields active, it will do no damage because 3-3=0. halberd beam is good, aim it right and you can do some great damage. This page relates to the Traveling Merchant. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. BL2 is the best individual weapon as far as power needed vs. Slightly longer for Phase III-- 18 seconds. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. I'm wondering how to make these work. halberd beam, on the other hand, is an incredibly useful little beast. Good guide for this strat though. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. FTL is a roguelike game where you control a spaceship and must jump through space. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. Quests are started in some of these events. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Sure, they do a lot of damage, but you have to get the shields down first. Wowee. FTL: Faster Than Light. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Started my first game as Zoltan cruiser. You can hit 4 rooms at a time with the halberd beam against most ships. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Beams and ASB shots do not collide with anything. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. No boarding or mind control, so point is there are multiple ways to beat it. H. Honestly, I think that game developers should learn to try to avoid designing games like this. Finally with 3 or more shields active, it will do no damage because 3-3=0. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Halberd beam will cut through one shield. Is it not?FTL: Faster Than Light. hull and pike beam suck but can be used to decent effect. Obviously fire beam is useful for causing havocs. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. It's worth doing this a bunch of times if you want a good shot. FABIO. 73K subscribers in the ftlgame community. I'm wondering how to make these work. Chain Laser. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Bird of Prey is a Ship Achievement for the Stealth Cruiser. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. The stun gives it more personality and clever uses. 16 votes, 23 comments. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to.